PsylockeLandingFinal.gif
       
     
Blocking In
       
     
Breakdowns and InBetweens
       
     
Spline animation Vs Stepped
       
     
Tweaking
       
     
Final Render
       
     
PsylockeLandingFinal.gif
       
     
Blocking In
       
     
Blocking In

I started by blocking in the animation with extreme poses and trying to get a feeling for the timing in stepped animation

Breakdowns and InBetweens
       
     
Breakdowns and InBetweens

Next I got a sense of the Inbetweens and the Breakdowns by searching for what pose would lead to the next, all while still keeping in mind the timing.

Spline animation Vs Stepped
       
     
Spline animation Vs Stepped

At this stage I changed the curves from stepped to spline only in the first half to get a better sense of the animation in bite size pieces.

Tweaking
       
     
Tweaking

In this stage of the animation I have Completely changed the curves to spline and adjusted the timing so that there would be holds in the right places, I also offset some of the keyframes so that there is some overlap action specifically on her hips, shoulders, and hair. I also tweaked the shaders to get it ready for render.

Final Render
       
     
Final Render

This is the final Render using Arnold with Arnold Shaders on Maya each frame took in average 5 min to render and the total animation is 71 frames long, in total it took about 5 hours to render but I think I may have gone a little nuts with the render settings.