About Me
3D Animator specializing in cinematic animation, gameplay animation, mocap cleanup, and hand-keyed character performance.
Game Animation Background
I’m a 3D Animator with 5+ years of professional game animation experience across AAA, mobile, and indie projects. My work focuses on cinematic animation, gameplay animation, motion capture cleanup, hand-keyed character performance, camera animation, retargeting, and engine implementation.
Selected Credits
My shipped credits include WWE 2K26, Mortal Kombat Onslaught, AdventureQuest 3D, and Hollowed. I’ve created cinematic entrances and victories, gameplay animations, NPC and creature performances, camera animation, facial animation, and in-engine animation content using tools like MotionBuilder, Unreal Engine, Unity, Maya, and Perforce.
Animation Approach
I care about animation that feels readable, expressive, and grounded in character. Whether I’m polishing mocap, hand-keying a shot, or adapting animation across different rigs and body types, my goal is to support the performance, the gameplay, and the overall player experience.
Contact
For animation opportunities, freelance inquiries, or professional contact, feel free to reach out.
Email: omegadingo@gmail.com
LinkedIn: https://www.linkedin.com/in/willperezvalines/
Location: Brooksville, FL / Remote-friendly
