William Perez-Valines
3D Animator
Professional Summary
3D Animator with 5+ years of professional game animation experience across AAA, mobile, and indie projects. Specialized in cinematic animation, gameplay animation, motion capture cleanup, hand-keyed animation, camera animation, retargeting, and engine implementation. Shipped credits include WWE 2K26, Mortal Kombat Onslaught, AdventureQuest 3D, and Hollowed. Experienced collaborating with designers, producers, riggers, audio, mocap actors, and animation leads to deliver polished character performance for gameplay and cinematics.
Career Experience
Visual Concepts
Cinematic 3D Animator - Contractor
July 2025 - February 2026
Contributed as a Cinematic Animator on WWE 2K26, focusing on mocap cleanup, camera animation, facial animation, and final presentation polish.
Refined animations across diverse character rigs and body proportions to ensure consistency, readability, and technical stability in-game.
Animated cameras to support WWE-style broadcast presentation, enhancing superstar personality, realism, and cinematic immersion.
Incorporated lead feedback through daily reviews, troubleshooting animation issues and aligning shots with project style and quality standards.
Polished facial animation and performance details to support character likeness and cinematic presentation.
NetherRealm Studios
3D Animator - Full Time
July 2022 - August 2024
Contributed as a 3D Animator on Mortal Kombat Onslaught, focusing on motion capture cleanup, gameplay animation, cinematic animation, and Unreal Engine implementation.
Created and polished in-game character animations for playable characters, NPCs, and props using motion capture cleanup and hand-keyed animation.
Retargeted and adapted animations across characters of different sizes while maintaining quality, readability, and consistency with project standards.
Implemented, tested, and debugged animations in Unreal Engine using Animation Blueprints after export from MotionBuilder.
Partnered with designers, producers, riggers, audio, and mocap actors to develop new animations, troubleshoot issues, and respond to lead feedback.
Managed animation files and production updates through Perforce across a multi-discipline game development pipeline.
Artix Entertainment
3D Animator - Full Time
July 2019 - June 2022
Contributed as a full-cycle 3D Animator on AdventureQuest 3D, creating hand-keyed gameplay and cinematic animations for playable classes, NPCs, and creatures while implementing assets in Unity for real-time use
Animated character performances for playable classes, NPCs, and creatures, supporting real-time gameplay, combat readability, and cinematic presentation.
Animated and integrated cinematic sequences in Unity, contributing to story-driven moments and player-facing presentation.
Created believable character and creature movement using anatomical understanding, clear posing, and readable timing.
Maintained consistency with the project’s established animation style while delivering assets across multiple character classes and content updates.
Implemented animations through Unity state machines for in-game use and iteration.
Education
Florida Interactive Entertainment Academy
Master of Science (M.S.) in Interactive Entertainment - Orlando, Fl
2016 - 2017
GPA : 3.8
University of Central Florida
Bachelor of Fine Arts (B.F.A.) in Character Animation - Orlando, FL
2011 - 2016
GPA : 3.8
Technical Skills
Animation
3D Character Animation / Cinematic Animation / Gameplay Animation / Motion Capture Cleanup / Hand-Keyed Animation / Retargeting / Facial Animation / Camera Animation
Engine / Pipeline
Unreal Engine / Unity / Animation Blueprints / State Machines
Software
MotionBuilder / Maya / Blender / Photoshop / After Effects / Substance Painter / Perforce
Language
Bilingual: English / Spanish
